Resume
Ian Allen Geier
Technical Game Designer · Buenos Aires, Argentina
Dual Argentine / German citizen — full EU work eligibility
Skills
- Programming
- C++, Blueprint, C#, Lua, Python, ActionScript, JavaScript, TypeScript
- Engines
- Unreal Engine 4/5, Unity, Frostbite, Custom engines
- Systems
- Gameplay systems, UI/UX, Tool development, Multiplayer replication
- Tools
- Git, Perforce, Jira, Confluence, Trello
- Frameworks
- Agile, Scrum, Kanban, Waterfall
- Languages
- Spanish (Native), English (Fluent)
Experience
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UI & Full-Stack Engineer · itti
Aug 2025 – Aug 2026Buenos Aires, Argentina
Golang · AWS SQS · Java · TypeScript · Flutter · React · Next.js
- Engineered robust microservice architectures using Golang (AWS SQS, event notifications), Java (banking notification systems), and TypeScript (BFFs) to support high-traffic, scalable product ecosystems for Ueno Bank's consumer banking platform.
- Led end-to-end frontend development using Flutter for mobile and React/Next.js for web, ensuring a seamless and highly responsive user experience across multiple platforms.
- Spearheaded the rapid prototyping and integration of in-house AI tools and workflows, optimizing internal production pipelines and demonstrating a strong capacity for technical innovation.
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Technical Game Designer · Telltale Games (via Trick Games Studios)
Nov 2024 – Oct 2025Buenos Aires, Argentina
C++ · Lua · Python · Perforce · Unreal Engine 5 · Jira · EOS
The title shipped from this role hasn’t been publicly announced yet, so it isn’t named here and doesn’t have a linked case study.
- Engineered core mechanics and modular gameplay features in Unreal Engine 5 using a hybrid of C++ and Blueprints.
- Designed scalable systems utilizing Actor Components, Interfaces, and custom event structures to optimize modularity, performance, and rapid iteration.
- Implemented multiplayer replication logic and integrated third-party SDKs/APIs via Epic Online Services (EOS).
- Developed custom Python and Lua scripts to build internal debugging suites and automated tuning tools, streamlining the design pipeline.
- Managed complex version control and task tracking within an Agile framework using Perforce and Jira.
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UI Game Developer / Unreal Game Developer · Globant
Nov 2022 – May 2025Buenos Aires, Argentina
C++ · Angelscript · Unreal Engine 5 · Scaleform · Lua · Perforce
EA Sports (NHL Franchise) — UI Game Developer
Jan 2024 – May 2025
- Developed and implemented UI systems, contributing to the launch of NHL 25 and another undisclosed title.
- Collaborated with cross-functional teams to identify and resolve technical challenges.
- Improved code quality and readability, meeting strict coding standards and reducing technical debt.
- Streamlined UI development processes, reducing implementation time by 15%.
Microsoft (The Coalition — Gears of War) — Unreal Game Developer
Aug 2023 – Jan 2024
- Developed and implemented game systems for an AAA title using Unreal Engine 5 in collaboration with The Coalition.
- Created Blueprint nodes tied to core C++ functionality, enabling designers and producers to iterate more efficiently.
- Managed workload estimation and task allocation, ensuring timely delivery of project milestones.
- Improved error handling and code quality in existing systems, reducing bugs by 20%.
EA Sports (NHL Franchise) — UI Game Developer
Nov 2022 – Aug 2023
- Developed and implemented UI systems, contributing to the launch of EA Sports NHL 24 and NHL 25.
- Collaborated with cross-functional teams to identify and resolve technical challenges.
- Improved code quality and readability, meeting strict coding standards and reducing technical debt.
- Streamlined UI development processes, reducing implementation time by 15%.
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Unity Developer · Schema
June 2022 – Nov 2022Buenos Aires, Argentina
Unity · C# · C++ · Git
- Built game mechanics and integrated legacy systems for an immersive VR training simulator for Repsol, achieving a 95% client satisfaction rate.
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Full-Stack Developer · OpenPass SA
May 2020 – Mar 2022Buenos Aires, Argentina
- Developed UI for web and mobile applications (+30% user retention) and led recruitment/onboarding for 5 new developers, improving team productivity by 25%.
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Junior Full-Stack Developer · Consultora Argon SRL
Sept 2018 – May 2020Buenos Aires, Argentina
- Reviewed code, debugged issues, and coordinated with senior engineers to improve software interfaces as a junior developer — the first rung of the engineering career this whole site is built on.
Education
Technical degree in Video Game Development and Design
Mar 2019 – Aug 2022Argentine Business University (UADE) · Buenos Aires, Argentina
Certifications
- Video Game Programming with Unity® (2019) and C#
- Unreal Engine 4 Game Development, Zero to Professional
- PHP, SQL, OOP, MVC, Laravel, Symfony 4, WordPress+
- JavaScript: JS, jQuery, Angular 8, Node.js