Resume

Ian Allen Geier

Technical Game Designer · Buenos Aires, Argentina

Dual Argentine / German citizen — full EU work eligibility

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Skills

Programming
C++, Blueprint, C#, Lua, Python, ActionScript, JavaScript, TypeScript
Engines
Unreal Engine 4/5, Unity, Frostbite, Custom engines
Systems
Gameplay systems, UI/UX, Tool development, Multiplayer replication
Tools
Git, Perforce, Jira, Confluence, Trello
Frameworks
Agile, Scrum, Kanban, Waterfall
Languages
Spanish (Native), English (Fluent)

Experience

  1. UI & Full-Stack Engineer · itti

    Aug 2025 – Aug 2026

    Buenos Aires, Argentina

    Golang · AWS SQS · Java · TypeScript · Flutter · React · Next.js

    • Engineered robust microservice architectures using Golang (AWS SQS, event notifications), Java (banking notification systems), and TypeScript (BFFs) to support high-traffic, scalable product ecosystems for Ueno Bank's consumer banking platform.
    • Led end-to-end frontend development using Flutter for mobile and React/Next.js for web, ensuring a seamless and highly responsive user experience across multiple platforms.
    • Spearheaded the rapid prototyping and integration of in-house AI tools and workflows, optimizing internal production pipelines and demonstrating a strong capacity for technical innovation.
    See full case study →
  2. Technical Game Designer · Telltale Games (via Trick Games Studios)

    Nov 2024 – Oct 2025

    Buenos Aires, Argentina

    C++ · Lua · Python · Perforce · Unreal Engine 5 · Jira · EOS

    The title shipped from this role hasn’t been publicly announced yet, so it isn’t named here and doesn’t have a linked case study.

    • Engineered core mechanics and modular gameplay features in Unreal Engine 5 using a hybrid of C++ and Blueprints.
    • Designed scalable systems utilizing Actor Components, Interfaces, and custom event structures to optimize modularity, performance, and rapid iteration.
    • Implemented multiplayer replication logic and integrated third-party SDKs/APIs via Epic Online Services (EOS).
    • Developed custom Python and Lua scripts to build internal debugging suites and automated tuning tools, streamlining the design pipeline.
    • Managed complex version control and task tracking within an Agile framework using Perforce and Jira.
  3. UI Game Developer / Unreal Game Developer · Globant

    Nov 2022 – May 2025

    Buenos Aires, Argentina

    C++ · Angelscript · Unreal Engine 5 · Scaleform · Lua · Perforce

    EA Sports (NHL Franchise) — UI Game Developer

    Jan 2024 – May 2025

    • Developed and implemented UI systems, contributing to the launch of NHL 25 and another undisclosed title.
    • Collaborated with cross-functional teams to identify and resolve technical challenges.
    • Improved code quality and readability, meeting strict coding standards and reducing technical debt.
    • Streamlined UI development processes, reducing implementation time by 15%.
    See full case study →

    Microsoft (The Coalition — Gears of War) — Unreal Game Developer

    Aug 2023 – Jan 2024

    • Developed and implemented game systems for an AAA title using Unreal Engine 5 in collaboration with The Coalition.
    • Created Blueprint nodes tied to core C++ functionality, enabling designers and producers to iterate more efficiently.
    • Managed workload estimation and task allocation, ensuring timely delivery of project milestones.
    • Improved error handling and code quality in existing systems, reducing bugs by 20%.
    See full case study →

    EA Sports (NHL Franchise) — UI Game Developer

    Nov 2022 – Aug 2023

    • Developed and implemented UI systems, contributing to the launch of EA Sports NHL 24 and NHL 25.
    • Collaborated with cross-functional teams to identify and resolve technical challenges.
    • Improved code quality and readability, meeting strict coding standards and reducing technical debt.
    • Streamlined UI development processes, reducing implementation time by 15%.
    See full case study →
  4. Unity Developer · Schema

    June 2022 – Nov 2022

    Buenos Aires, Argentina

    Unity · C# · C++ · Git

    • Built game mechanics and integrated legacy systems for an immersive VR training simulator for Repsol, achieving a 95% client satisfaction rate.
    See full case study →
  5. Full-Stack Developer · OpenPass SA

    May 2020 – Mar 2022

    Buenos Aires, Argentina

    • Developed UI for web and mobile applications (+30% user retention) and led recruitment/onboarding for 5 new developers, improving team productivity by 25%.
  6. Junior Full-Stack Developer · Consultora Argon SRL

    Sept 2018 – May 2020

    Buenos Aires, Argentina

    • Reviewed code, debugged issues, and coordinated with senior engineers to improve software interfaces as a junior developer — the first rung of the engineering career this whole site is built on.

Education

Technical degree in Video Game Development and Design

Mar 2019 – Aug 2022

Argentine Business University (UADE) · Buenos Aires, Argentina

Certifications

  • Video Game Programming with Unity® (2019) and C#
  • Unreal Engine 4 Game Development, Zero to Professional
  • PHP, SQL, OOP, MVC, Laravel, Symfony 4, WordPress+
  • JavaScript: JS, jQuery, Angular 8, Node.js